5th Annual Conference Human Capital Innovation in Technology & Analytics

Using Games to Win the War for Talent in the Workplace

From Design to AI & Big Data

Once reserved purely for entertainment, businesses are widely embracing “serious” games and “gamification”. Serious games include everything from recruitment games that allow candidates to learn about themselves to sophisticated and realistic 3D or 4D simulations used to train employees on difficult tasks. Gamification, which is the application of game principles to non-game contexts, is used by organizations to engage and motivate employees to achieve their goals. Diverse disciplines are involved in such game technologies, ranging from computer science and game design to psychology and neuroscience.

Game technologies are becoming increasingly popular in the workplace since they appeal to the millennial generation who have grown up playing video and computer games together with using mobile devices. But this is much more than fun! Serious games can generate up to millions of data points that can then be fed into machine-learning algorithms to help employers make smart HR decisions to win the war for talent.

Speakers at this Conference include serious game and gamification experts who will discuss how games are being used in the workplace, best practice design and what we’re learning from the data the games generate. This is a valuable opportunity to hear from and network with leading practitioners and game technology vendors.

Speakers and agenda can be found at online.engineering.nyu.edu/hci/

Conference Slides 

TitlePresenterSlide Deck
Games: What, Why, and How?

Prof. Frank Lantz, Director of the NYU Game Center, Department of Game Design, NYU Tisch School of the Arts

Prof. Andy Nealen, Director of the Game Innovation Lab, Department of Computer Science and Engineering, NYU Tandon School of Engineering

Christoffer Holmgård, PhD, Postdoctoral Associate at the Game Innovation Lab, Department of Computer Science and Engineering, NYU Tandon School of Engineering

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Serious Games & Gamification in the Workplace: What’s out there?

Barbara Marder, Talent Business Global Innovation Leader, Senior Partner, Mercer

Antonio Poglianich, HR Communication Practice Leader, Partner, Mercer

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Serious Games for Engaging employees: Case studies in Assessment & TrainingJennifer McNamara, Vice President, Serious Games and Strategic Partnerships, BreakAway Games
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Predictive Hiring using big data, machine learning algorithms & gamificationFrida Polli, PhD, CEO and co-founder, Pymetrics, Inc.
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The Dynamic Duo of Employee Engagement: Gamification and AnalyticsKeith Conley, Director Analytics and Insights, Bunchball, Inc. 
Game of Threats™: A Cyber Threat SimulationDoug Bloom, Director, Cybercrime and Privacy, PwCView summary
Measuring the Benefits of Gamification and Serious Games in the Corporate Learning SpaceAndrew Hughes, President and CEO, Designing Digitally, Inc.
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Co-sponsor

Mercer

  

In Cooperation with

The NYU Game Center
   IHRIM 
polySHRM

 

Media Partner

For inquiries about this conference, please contact Prof. H.G. Kaufman at gk224@nyu.edu.

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